Hoi4 cruiser submarine. Created by dineth. Hoi4 cruiser submarine

 
Created by dinethHoi4 cruiser submarine  Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3

Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. if you dont have DLC yeah, that and submarines Sub are terrible in the. "Hybrid": This is what I've been trying lately. ago. spawn [<SubUnit Type>] [<Province ID>] [<Amount>]A navy is just worth it when u have a big and a good one or else you are getting your battleship which you built for 3 years sunk instantly. I'lve been trying to experiment with variants but have been unsuccessful. 2 Caio Duilio Class battleships that are about 20% finished. The torpedo destroyers kill the enemy caps. 2) Update Forts with new workshop content. 2. . DDs and SSs are flimsey all by themselves, light and heavy cruisres add a punch to the party . Any advantages for CS ? : r/hoi4. 2) I don't think the AI is sweeping mines. Carriers are in an interesting spot. I am an American and when it comes to WW2, we show up late. Screening efficiency [edit. The Italian cruiser Partenope in 1895. The main purpose of this mod is an expansion of the available models, equipment, and units for naval, air, and land forces while otherwise staying true to vanilla HOI4. Italy also has several ships under construction. The engine keeps them fast. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. 1936 Submarine. Compatibility: HOI4 1. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. 2. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. Cruiser Submarines To attack the sea lanes of enemies that lie outside the Mediterranean, we need long-range submarines that can roam the oceans. Those are the extra fuel tanks and the float planes. If you can find and track enemy squadrons you are free to pick your battles, counter submarines/convoy raiders, and locate to destroy the main enemy fleet on your terms (with. Subs are the best scouts, best convoy raiders, and best minelayers. Cruiser submarines discovery. Go to hoi4 r/hoi4. plenty of real life submarines had anti-air guns, hell the Germans even went crazy and tried to make dedicated anti-air ‘U-flak’ boats which traded torpedo capacity for more anti-air guns on the deck with the submarine U-441 managing to shoot down 3 aircraft, out of a grand total of 6 aircraft ever shot down by the dedicated U-flak boats that were discontinued. Subject: United States Atlantic Fleet Organization, Third Quarter, Fiscal Year, 1942. Sweden is located in northern Europe on the Scandinavian peninsular. Hoi4 Naval Guide: Classes. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. This is my first dev diary, so be gentle ;). Adds Anechoic Tile module increasing stealth by 30% found under basic submarine snorkel tech. Discord group: Attenborough's voice is heavenly. Found a. probably an issue of budget or management or something, so it's hard for me to lay blame on the HoI4 team. 1. The individual constituents and thus the numbering plan of Lidl Connect mobile numbers in Germany are specified below. Along with an event for ether France to give them back their Medium Submarine Gun and Cruiser Submarine techs if they stop strictly following the London Naval Treaty. - Their main weaknesses is naval bombers but the AI doesn't use it properly. Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. However single player gives you some wiggle room allowing you to try other strategies like Light Cruiser spam and submarine spam - both methods which are obsolete by Heavy Cruisers however. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. S. If you arrange your spotters in task forces, put at least two cruisers per task force and set them to auto refill. And as a Minor that is a problem. They are hard for AI to detect, they have cheap production cost, long range, decent attack. Especially given, as you mentioned, the historical production level of 3 submarines for a total airfleet of 9 M6A1 Seirans, themselves subpar aircraft with a max payload of 1 Type 91 torpedo or 2x 250lb bombs. It seems like spamming destroyers and submarines is the new meta, and since you get get some ridiculous 60-knot destroyer configurations with newer hulls I’m not sure it makes much sense to refit any of the older ones. My general thought was that upgrading them rather than building new would be better, especially because as non-aligned, I haven’t gotten involved in. Torpedo I (533mm) Engine III (4,400hp) Torpedo I (533mm) or as if you took the cruise submarine focus Early Submarine. The Kriegsmarine was one of three official branches, along with the Heer and. You just need one light batterie in a surface raider - i would dare to say that cruiser don't need lots of batteries anyway-, the other slots can be filled with dual-purpose guns, and. I like putting recon planes on cruiser submarines as well. Cruiser Submarines (SSC) (very large, long-range submarines with scout plane. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. -May conflict with other mods that alter heavy, cruiser,. Also, sorry for the late post today. Starting DDs have a range of 1500, even 1936 ones only have a range of 1800. It was just crazy to watch how the subs didn't even try to disengage. WAFFEL_E-100. Posted at 13:14h in harrisburg volleyball roster by how much do sword makers make?The displacement of USS North Carolina, and the next and final two classes of U. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. All three ships of this class served during the Russo. HOI4 uses the reliability stat to determine the probability of receiving a critical hit so MTG-X's dazzle camouflage module boosts that stat while also increasing surface visibility as a penalty since any ship donning the camouflage is so conspicuous. This is my first dev diary, so be gentle ;). I am an American and when it comes to WW2, we show up late. . they have crazy range. You have plenty of torps and depth charges, but you’ll need more screening capacity (maybe 50 more hulls) if you make the cruiser changes. And convoys arn't being found. -Torpedo attack is extremely affected by the speed stat, so fast destroyers have a very low chance of getting hit. In summary, FiB is a well-rounded doctrine that excels in protecting convoys and countering submarines while providing hefty bonuses to your fleet in general, especially your Capital Ships with the Capital Attack and AA. Stay away from Battleships and such as a minor nation, its better to throw loads of Destroyers with Aircover and modern torpedo tech than piss about waiting 3 years for one ship. In the designs below, I avoid upgrading some components that would reduce the speed, but feel free to modify this to your liking. Sub 3s have the same range and HP, but less visibility and more speed. One role of Capital Ships is to act as a health pool and increased armor increases that capacity. Italy starts off with a pretty substantial navy of various Ships and Submarines, but I don't know how to organize them efficiently. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. Used for balance. 4x. NAV can deal with anything really, if used properly. Subs are the best scouts, best convoy raiders, and best minelayers. 10. Those task forces have 10 Destroyers (DD) (5 focused on detection of enemy ships [i. Torpedo I (533mm) Engine III (4,400hp) Floatplane (contained an early helicopter onboard). All other Nations had planes for them, but never build one as far as I know. Multirole boats (aircraft hangars + minelayers + snorchels) I got these things as romania by licence producing my own variant on a. This mod is a submod of the "Fixed and Bigger Ship Models" mod. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. What Are Submarines Used For Hoi4?Snorkel for subs, radars for cruiser submarines. Naval missions can be assigned to task forces to govern their behavior. Submarines with mines are the best way to get naval superiority to launch naval invasions. 11. The light cruiser guns shred enemy screens, rendering enemy capital ships vulnerable. I don't think they take the same equipment slot on a submarine. Just using the best templates won’t be enough to win every battle. It really depends on the number of Dockyards you have A handful of light minelayers (Cruiser or Destroyer sized) can be really handy. Playing as Ireland, managed to grab Northern Ireland and join the Axis, was wondering which spirits were the best for Submarines only. Ships of the line (of battle) were the capital ships of the era of sail. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). 1936 DD: Kagero Class (Torpedo Destroyer) 1936 BB: Yamato Class (by focus) 1940 SS: Ko/Otsu/Hei-Gata Class. A 1940 cruiser hull can also mount the same number of torps anyway. Sonar is litteraly useless on this ship as it can't attack submarines anyways. 1940 CS: I-400 Class (Cruiser Submarine) 1940 DD: Yugumo Class (Torpedo Destroyer) 1940 DD: Akizuki Class (Gunboat) 1940 CL: Agano Class (Torpedo Cruiser, by focus) 1940 CV: Shokaku Class. Hull Types: Battleship Hull: 2. Enclosure: (A) United States Atlantic Fleet Organization. Post author By ; Post date c-130 propeller weight; how many monsters are in a quiet place 2 on hoi4 fleet coordination . This keeps fleet positioning high for the engagement. . If you only have one ship there and it gets sunk the whole task force is gone and you might not even notice it. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Conclusion: CVs are underpowered in this 1. Cruiser Submarines (SSC) (very large, long-range submarines with scout plane. New comments cannot be posted and votes cannot be cast. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. While most. These modules can be unlocked in decision menu. if you want to let your generals earn traits and give them upgrades, you should use your lvl 1-2 generals instead of using lvl 4-5. Adding/Changing Modules When adding stuffs to an empty slot or changing between very different modules (e. Despite the nerfs, Trade Interdiction remains a great choice for players choosing to mostly use submarines. todays hoi4 man the guns guide is covering submarines. They're cheap and lightweight. The Cruiser Submarines are subs that can be used by Japanese and French players from the start of the game or by unlocking it via the German Focus Tree or American Focus Tree. WARNING: This Cruiser receives a -25% Attack/Defense and Movement in Shallow Waters. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. #2. Battleships can easily outrun submarines when retreating. DD Destroyer – light, fast, cheap. A fleet can only engage submarines if it knows they're there. The conference started. The AI has no problem damaging or sinking my older subs, but the 1940 submarines are barely getting detected or shot at. The subs are also backed up by NAVs and heavy fighters operating from Manila. First, what stats on subs are the most important to finding and killing convoys. The higher it is, the higher the chance a submarine will get revealed. Also add monitors!! (Destroyers with a heavy battery)Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. Ships unlocked: Pre-Dreadnought Battleship, SH Battleship II, Coastal Defense Ship, Torpedo Cruiser, Submarine Cruiser I Modules added: Too many to list. Battery and 2 or 3 Second battery, Armor lv1 or lv2, Max engine. 1. DD- 1 Light battery, 1 torped ,Engine lv1. But ships to use would be destroyers, and maybe 1-2 LC if you can spare them (eg if you are england/usa/japan). Each mission has a corresponding hotkey . Two. Though designs will help you a lot, you will also need to know a bit about how naval warfare works in HOI4 if you want to win. I like putting recon planes on cruiser submarines as well. CorpseFool • 2 yr. I will make a squadron like that: 20 cruisers submarines with 2 reco. -Torpedoes are affected by screening. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. the Surcouf class). About 3-5 per fleet. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. I found a few uses earlyer. Those extra options give. From what I know subs are fantastic if used in small "wolfpacks" of 3-5 subs per fleet. So while navies are fun for 'shts'n'giggles', and occasionally you need a few ships for invasions, if you're asking for what is 'effective' its air. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. The extra armaments they receive are Fuel Tanks adding range, and Float Planes for increased scouting and a module slot for either a Snorkel or Radar. cruiser, submarine, battleship Ⅰ 7 slots Ⅱ 10 slots Ⅲ 12 slots Ⅳ 14 slots ・carrier Ⅰ 3 slots Ⅱ 7 slots Ⅲ 11 slots Ⅳ 14 slots ・SHbattleship. r/hoi4. 1944 Carrier Battleship Designs The backbone of any strike force is the battleship. Latest HOI4 province summary spreadsheet. In the end airforce >>>>> all in HOI4. a 1936 light cruiser with 15 surface visibility and a speed of 32. But as tech scales up, that gap widens. In HOI4, light cruisers destroy everything on the water, and aircraft destroy everything period (land, water, whatever). People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Destroyers are best at hunting submarines followed by light cruisers due to their high sub detection ability and use of depth charges. Europe 1800 start date. The 1940 and 1944 submarine templates have the exact same and better range as the Cruiser submarines and better overall stats as well. Cruiser Submarine - A crappier 1940 Sub. How to Convoy Raid effectively. 9. They all run to the back of the boat to tilt the bow up, then fire a torpedo. If this is your thing, check out my. Paradox pls fix pre dreadnaughts and cruiser submarines make them realistic by adding a module slot for a battery on both. To: ATLANTIC FLEET. Any advantages for CS ? Catapults. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Having a cheap carrier or converted cruiser with only naval bombers is also incredibly helpful. Actually, the 1944 submarine has 500KM more range than the Cruiser template even after you add two Fuel Tanks to the Cruiser submarine. Historically they held a medium cruiser battery, however in hoi4 they do not. -New Carrier Hybrid Ship Types for Heavies, Cruisers, and Submarines. Cruiser submarines. 8x. Assign a surface fleet as a strike force to assisted the subs. My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. Justify on Mexico right from start, meanwhile build around a dozen long range cruiser submarines. And capital ships are battleships? IIRC there is an icon on the navy research screen, differentiating capital. The submarine wolfpack consists of submarines. It's the meta for a reason. Set the fleet to convoy raid mission with: split. just make each unit a squadron or flotilla, and have them have a decent torpedo attack but really short range and be really vulnerable to rapid-fire guns. #hoi4 #news #HYPEA closer look at the new Dev Diary with a look at some changes to the Naval aspect of the game! A NEW DLC is in the works!Dev Diary: -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. At 4,000 tons (3,600 tonnes) displacement submerged, Surcouf was the largest submarine in the world at the start of World War II. Avrora, IPA: [ɐˈvrorə]) is a Russian protected cruiser, currently preserved as a museum ship in Saint Petersburg. Those will hunt down the submarine in no time. Cruiser Submarines vs Sub3 vs Sub4. Rd_Svn • 1 yr. I like cruiser subs with spotting planes and radar on Germany. . Example Convoy Escort Task Force: 5 Anti-Sub Destroyers; 1 Anti-Air Light Cruiser or DestroyerSurface Raiders are great at killing convoys in open space. -Light, Medium, and Heavy Gun Turrets for Submarines-Events to bypass some "Crazy Idea" decisions for Japan, Netherlands/Germany, and France Their heavy cruiser always work well against the american fleets and even have two torpedo chutes. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. (2-4) or BC (Battle Cruiser) x(1-2), CL x(4-7), and DD x10 is a fleet composition to be reckoned with. Description:Adds Light, Medium, and Heavy gun modules for Submarines. Reference HOI4 Dev Diary - New Naval Combat "Battle-lines" Forum:1133625. You can convert battleships and cruisers into carriers. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. Battleship: provinces, or alternate names of Japan. Pictured is the Spanish Santa Ana, a very. There are 5 types of ships that you will use in HOI4: Destroyers. Any advantages for CS ? : r/hoi4. Max speed: 39. endfire79. India Fleet. You're pretty much free to do whatever you want now in navy in my opinion. HoI4's naval combat system makes me legitimately. Pacific Fleet. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, but later on get much stronger. Instead they provide Intel (Intel has a variety of bonuses). The other thing you could do is. 3x. Try building them on the inside, not on the coastal. Good light cruisers are excellent uses of. On the right side of the Ship Designer, you will see the stats for the designed ship and any. It is rich in both natural and human resources and has decent technology. battery to floatplane), the cost is simply the cost of the new module . First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. Base refit cost for an early cruiser with 1x AA and lvl 1 armor is 1800*0. My sub fleets are just death stacks of submarines where I just make infinite subs and assign them to fleets. A mortar on board the destroyer can throw an explosive charge much further, allowing the ship to maintain sonar contact with the submarine throughout the attack and dramatically increasing its accuracy. I'm using the submarine naval doctrine tree (researching the early one. Alpha2518. For meta spaming light Cruiser batteries with level 1 or 2 armour (3 and 4 have chromium don't bother with them) add radar and better fire control (electronics tab of resurch) add some AA in the AA spot and if you have dual fire secondaries add those to the secondary spot. g. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Submarines will only target screens when set to High risk engagement rule. Surface Raiders have higher kill rates because they have higher surface detection to find convoys. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. Japan starts with the cruiser submarines technology. r/hoi4. Since submarines are the go-to raiding ship, the best ship is the cheapest ship which can make a sub flee. Naval bombers delete the screens, subs kill the convoys and capitals. xPatrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Vary the appearance of icons in HoI4 in order to depict unit strength. The way naval hit probabilities work in hoi4, it's a reasonable concept. 4) In multiplayer, if a host wan. This can result in an actual combat advantage (unlike higher recon stats). Ships unlocked: Pre-Dreadnought Battleship, SH Battleship II, Coastal Defense Ship, Torpedo Cruiser, Submarine Cruiser I Modules added: Too many to list. HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations. CorpseFool • 4 yr. . Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. In contrast, no armor is free and keeps the ship faster, which helps it avoid heavy guns and torpedoes. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Surcouf had the largest guns of any cruiser submarine. (can construct avg 8-12/year) CL Light Cruiser – Most versatile, Moderate to expensive cost, reliable and durable Moderate to Fast speeds. Incredibly cheap, even compared to a low-tier recon cruiser, and far better spotting per IC. or more specificly all the ways to counter submarines in hearts of iron 4 man the guns. Fleet in Being is your general go-to naval doctrine now. cruiser submarines and coastal defence ships - I will extend the range of modules eventually as sensible to fit these designs. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), and a smaller number. . They are also cheaper than a cruiser sub. It also can have excellent spotting and thus seems ideal for zones like the the mid Atlantic gap. A submarine starts out hidden and has a chance to be spotted if it gets too close to an enemy ship (submarines may also be spotted by aircraft). My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. today we had wild posts about navy. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). ago. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. g. • 5 yr. Maybe put a spotting cruiser in. #3. r/hoi4. Captured documents had previously provided a complete list of official Navy announcements of new construction and conversions (TATSU) from 5 February 1941 to 10 May 1944. HOI4 is an amazing game tha. ago. The cruiser submarine was a massive submarine that was designed to stay at sea for extended periods of time far from the base. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. Naval warfare. If you only have battleships vs only cruisers, battleships are fast enough to outrun submarines and they don't have the spotting to see them so as soon as the submarines engage the battleships in a battle, the battleships keep moving and the battle instantly ends. CorpseFool • 4 yr. High spotting helps engage convoys and avoid escort fleets. Whenever possible, I find each active sea zone should have: a strike force of suitable size, a patrol squadron of 5-6 DDs and a submarine squadron of 10 subs. The development of the torpedo gave rise to the Jeune École doctrine, which held that small warships armed with. I found a few uses earlyer. WAFFEL_E-100. Though designs will help you a lot, you will also need to know a bit about how naval warfare works in HOI4 if you want to win. At this rate it is impossible to destroy them faster than they are being built. Carriers. they can kill up to 60 convoys in one battle. Japan starts with a pretty large amount of old destroyers and submarines (early hulls). Easy, cheap, and effective. g. Then justify the US immediately. 1936 Submarine. (can construct avg 2-4. Jan 2, 2020. There are 2 chassis frames for Submarine: The standard 4 tech unlocks and the sexiest of Submarines: the Cruiser Submarine. You talking about hoi4 because cas is complete garbage when you add spaa. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. I wanted to know some good task forces and sizes, especially for submarines < > Showing 1-4 of 4 comments . Content is available under Attribution-ShareAlike 3. These modules can be unlocked in decision menu. A third light cruiser battery II module instead of the double purpose secondaries (move them to the bottom row slot) would be better. Meta if you're a minor or have no naval production in the beginning = submarine and naval bomber spam. At that point it’s no longer a “recon” cruiser. However, later radars give a bonus to light and heavy attack. 5% for Radar 3 and 10% for Radar 4. Go to hoi4 r/hoi4. 380K subscribers in the hoi4 community. I unlocked the "1944 Cruiser Hull". Make a naval invasion plan from Hokkaido to Alaska. 13-4-1 inf-art-heavy tank is the best. From what i have gathered, the last one is really good, but there is hardly any information or discussion on the other two, AT least i cant find any. Bleedmore's post isn't exactly new information. I try to build fleets that are mostly the same as the base game with that in mind. The historic game setting is the easiest for avoiding this step as most countries run like trains on a track, but for non-historic, this can be a crucial step. Better to go the avoidance route. They are so good some games literally ban them because they are so. k. instant construction ( ic in the console) makes it so on every new day, every production line builds 1 vessel. The system also allows you to build a number of ship classes that have been requested a lot, without having to add new subtypes. With no armor and max speed, your ships are hard to hit, reducing losses (cruiser armor sucks anyway). Historically they held a medium cruiser battery, however in hoi4 they do not. Because of that, its fleets take ages to kill a pack of sub3, because they start to be really hard to hit and kill since they can mount the snorkels. This is the most powerful doctrine for surface action. Ministers are individuals, usually historical, and are specific per country. In gameplay terms screens are just all classes of ships which aren't carriers (carriers, converted carriers), submarines (subs and cruiser subs), or heavies (battleship, battlecruiser, I think heavy cruiser. 381K subscribers in the hoi4 community. the reason you build light cruisers as any naval power (uk. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. Surface visibility: 10. 6x. the extra gas tanks. Screens are destoyers and light cruisers which protect your capital ships from submarines and other screen ships. The light cruiser guns shred enemy screens, rendering enemy capital ships vulnerable. Current HOI4 Version Supported: Barbarossa v1. Naval doctrine. You can split those old ships if your navy cannot reach the farthest sea areas. r/hoi4. Possible additions-Further hull types, such as Escort (to cover Corvettes and other light craft). AA, cruiser guns, and then for the modular part I do 1 scout plane, 1 torpedo(to sink capital ships after the. For. Oh, I see. Fear_Naught. If you are a minor with middling naval production: heavy cruisers with maximum light attack (1 medium battery, rest light batteries) with a mix. This page was last edited on 7 May 2017, at 15:55. To fend off subs, you need lots of fast destroyers with sonar and depth charges. See, big ships are nice and all but you can not replace them. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Types of Ships. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Not a huge savings but one that adds up. They will only target capitals when set to Medium risk or higher. At best, you crush each TF alone, and send the worst-damaged ships to repair between fights.